Battlefield 2042 devs DICE are releasing an enormous patch on December 2, including new challenges and fixing main points similar to hit registration, UI, and extra. Listed here are the total replace #3 patch notes.

Though being delayed by a month, Battlefield 2042 has been closely criticized for its buggy launch. Nevertheless, DICE have been onerous at work fixing the entire points plaguing the sport.

November 25’s Update #2 mounted the controversial weapon bloom, however December 2’s Replace #3 features a ton of bug fixes together with adjustments to hit registration, UI, audio, and extra.

There are over 150 particular person fixes to the maps, in addition to different bug fixes and adjustments throughout all points of the sport.

battlefield 2042 dozer Specialist

Battlefield 2042 Replace #3 launch time

Battlefield 2042’s Update #3 will go stay at 12 AM PT / 3 AM ET / 8 AM GMT on December 2, 2021.

New Battlefield 2042 weekly challenges

The December 2 replace will deliver brand-new weekly missions to Battlefield 2042, the place gamers can earn XP and distinctive cosmetics rewards.

DICE revealed that there will probably be three new missions on the primary menu every week, and in case you end all of them, “you’ll obtain a novel beauty reward!”

Battlefield 2042 hit detection fixes

Battlefield 2042 player in hazard zone

Battlefield 2042 gamers have complained about hit detection points because the sport launched, and Replace #3 is their first step in the direction of fixing the problem.

They confirmed that they’ve “Fastened some points that prevented visible hits from registering when firing on an enemy goal.”

Additionally they famous that additional enhancements are nonetheless being investigated.

Battlefield 2042 menu & UI adjustments

battlefield 2042 plus system

Battlefield 2042’s replace #3 has additionally introduced “a number of enhancements inside the Assortment display screen menus to make customizing your loadout and Plus Menu simpler.”

They mentioned that this can deliver “much less clicking round” and make it “simpler to know which attachments are locked, in use, equippable, or newly unlocked inside your Assortment.”

Additionally, there have been a number of UI adjustments whereas in-game, similar to “elevated visibility and diminished litter by means of for instance participant world icons now scaling with distance.” They’ve additionally added “IFF (Determine Buddy or Foe) marker enhancements, and indicators for close by gamers who you may revive or be revived by, or who’s low on ammo or well being.”

Plus, there may also be “smoother transitioning between sport menus, the Choices menu, and matchmaking.”

Specialists in battlefield 2042

Battlefield 2042 replace #3 patch notes

Fixes, Adjustments, and Enhancements


  • The Current Gamers display screen now embrace everybody from earlier matches to permit for simpler person reporting
  • Made enhancements to the “Interplay” system by switching the default “INTERACT” textual content on a number of interactions to replicate the motion you might be about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
  • Resolved Kaleidoscope server room lighting subject
  • Resolved a problem associated to the rate / trajectory whereas spawning in jets
  • Improved helicopter animation in degree fly-bys throughout insertion
  • Enhancements to handle a problem the place gamers killed in autos would fall beneath degree geometry
  • Enhancements to streaming belongings in deploy display screen presentation
  • Participant now not will get caught in a zipline/rope after exiting a automobile after getting into it too near a zipline or rope
  • Exiting an open seat early within the enter animation now not causes your goal pitch to lock up
  • Right subject of view is utilized instantly following insertion sequences

Person Interface

  • Improved the Assortment screens, making them simpler to make use of and clear as to what you’re interacting with 
  • Improved the methods by which you’re capable of handle your attachments by way of the Assortment display screen to cut back the variety of interactions you’ll want to have when constructing your loadouts
  • Enhancements to our Participant Card display screen and Finish of Spherical (EOR) to offer extra polish
  • Added new markers to make your newly unlocked objects simpler to seek out
  • Improved display screen transitions when getting into and returning to the Essential Menu
  • Improved Report a Participant flows, particularly round toxicity and dishonest experiences
  • The in-game scoreboard now correctly scales to match display screen safe-zone settings
  • Fastened situations the place the scroll operate didn’t work within the Choices screens
  • Carried out Focus restoration for screens so the centered button is remembered when re-entering a display screen
  • Fastened visible results stay on display screen throughout Finish of Spherical
  • CommoRose
    • Improved responsiveness of CommoRose opening
    • Fastened inactive targets displaying within the CommoRose for defenders in Rush & Breakthrough
    • Fastened targets not displaying within the CommoRose for attackers in Rush

Matchmaking & Mates

  • Improved the expertise between EOR and the Essential Menu
  • Improved Matchmaking reliability and diminished situations of Matchmaking failed
  • Improved Crossplay invite flows
  • Fastened Wealthy presence replace points, making certain that your folks are higher capable of observe the place you might be in Sport
  • Addressed servers getting caught in unresponsive sport states, the place rounds fail to correctly begin
  • Fixes to Buddy Invites for gamers on PC
  • Fastened a problem the place the buddies listing was generally not absolutely updated

Development and Unlocks

  • Introduction of weekly missions, offering set challenges that reward beauty unlocks
  • Added 1st match bonus of 1000 Darkish Market Credit for Hazard Zone
  • Improved general XP/Rank monitoring and reliability
  • Improved Mastery rank monitoring
  • Improved reliability of Participant card monitoring
  • The required degree to unlock an merchandise is now not seen as soon as the merchandise is unlocked
  • Fastened a bug the place Mastery Badges weren’t displaying inside the Portal Assortment menu
  • Fastened a problem that was not correctly awarding XP for Angel resupplies
  • 3D preview of autos now shows the proper customizations within the Assortment menu
  • Added a notification when reaching a brand new Participant Card Badge tier
  • Added a notification when reaching a brand new Mastery tier


  • Addressed quite a lot of visible flickering and stuttering points
  • Enhancements to water rendering when Aiming Down Sight (ADS)
  • Added sight definition for iron sights to permit right ADS for the VCAR
  • Leaving ADS  is now smoother than earlier than on Xbox One and PlayStation 4 consoles 
  • Addressed a number of graphical points affecting water reflections
  • Addressed a problem with character rendering for gamers becoming a member of a match in progress
  • Made enhancements to artifacts affecting DLSS implementation
  • Fastened flickering within the oasis water in El Alamein on deploy
  • Fastened animations generally glitching when selecting up a weapon from the bottom
  • Fastened Aircrafts generally displaying up with incorrect touchdown gear visuals
  • Fastened subject that may trigger incorrect bullet affect results when capturing close to water
  • Fastened Ju-87 Stuka Gunner Seat firing visible results not aligning correctly with the airplane 
  • Shifted PSO-1 Scope ahead on AN94 to stop clipping into display screen whereas idle
  • Fastened skinning points for a number of PP-29 Weapon Skins


  • Over 150 particular person fixes, small adjustments, and enhancements throughout all of our Maps
  • Improved degree geometry points throughout all ranges addressing points such gamers getting snagged or trapped
  • Resolved a number of spawning points
  • Resolved visible glitches similar to lens flare, seen seams in skydome
  • Resolved numerous collision and placement points
  • Addressed points affecting native audio placement in a number of Maps

Battlefield Hazard Zone

  • Made enhancements to visible presentation of Darkish Market Credit
  • Modified the Squad and Participant Display screen to take away enemy squad names
  • Modified the Scoreboard to now not present linked enemy gamers
  • Added extra flares to Extraction Zone, providing gamers higher visibility of extraction space, in addition to offering extra cowl 
  • Added new spawn areas for preliminary Information Capsules
  • Elevated the quantity of Information Drives preliminary Information Capsules can comprise
  • Made enhancements to the Information Drive Scanner’s accuracy and enemy identification
  • Resolved a problem the place two groups may extract concurrently
  • Resolved warnings to alert gamers they’re being scanned generally not showing
  • Made it simpler to work together with Information Drive pick-ups
  • Added a distance read-out for the following obtainable Extraction Level
  • Improved the end-of-round digital camera placement 
  • The “Modify” button within the foyer now takes you again to the Perk tab
  • Preliminary Information Capsules now solely spawn a most of 4-6 Opposing Forces
  • Drones contained in the extraction Condor will now be destroyed upon leaving
  • Added XP for utterly eliminating an enemy squad
  • The Redeploy icon is now a part of the soldier and automobile world icon
  • Fastened gamers generally having the ability to choose up greater than their max capability of Information Drives 
  • Fastened situations the place the Spherical Bonus XP was inaccurate and the Finish of Spherical was not triggering appropriately
  • Fastened a problem the place the countdown within the foyer wouldn’t begin if the participant was tabbed out
  • Diminished width of foyer abstract data
  • Added an animation and audio cue when the participant’s Remaining Stability adjustments within the foyer
  • Mixed Tactical Objects tab right into a single tab within the foyer
  • Made lock icon visuals extra clear whereas within the foyer
  • Added an choice to Give up from the ready for gamers to affix and pre-round foyer menu
  • Fastened a problem within the foyer that made it obscure what Tactical Objects are being chosen 
  • Fastened a problem the place voice over would get reduce off too early on the finish of spherical
  • Fastened points with voice over heard by extracting gamers
  • Fastened points with random audio triggers for the Information Drive Scanner
  • Fastened lacking music when squad will get eradicated

Battlefield Portal

  • Added Server Information for the Pause Menu
  • Added assist for reporting a server from the Pause Menu
  • Added assist for server admins to put in writing periodic server messages
  • Simplified the Server Settings display screen design
  • Fastened a problem the place bullet unfold can be too excessive when attempting to fireplace whereas zoomed proper after sprinting for some Portal weapons
  • Fastened most human gamers displaying incorrectly within the Modifiers Tab for FFA sport modes
  • Added totally different loading music primarily based on which Portal map is loading 
  • Setting a low Max Well being multiplier for autos will now not trigger them to spawn in on fireplace
  • Plane inside Portal now show their outfitted missiles and bombs appropriately
  • Added a UI indicator for Rush to point out when the following sector will begin
  • Fastened a visible subject whereas reloading a number of Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions

  • Rush sport mode layouts for all 2042 All-Out Warfare maps (by means of Portal)
  • New official Car Group Deathmatch sport mode
  • New official Group & FFA Gun Grasp templates
  • New official An infection template

Guidelines Editor

  • Added the flexibility to detect what gamers had been killed with in an effort to apply extra Logic
  • Allow the portal SetTeamId block to be usable with AI

Battlefield 1942

  • Fastened recognizing points for the Binoculars
  • Fastened a problem that precipitated the M3 Halftrack and Sd. Kfz 251 Halftrack to generally dip into the terrain
  • Fastened a problem that precipitated the 9K22 Tunguska-M to take an excessive amount of harm from some automobile MG’s

Battlefield: Dangerous Firm 2

  • Improved the M416 reload animation 
  • The Tracer Dart now locks efficiently on tagged automobile
  • Mortar Strike can now not be fired whereas not zoomed
  • Extra tuning to the UAV-1

Battlefield 3

  • Fastened a bug that might trigger the M3A3 Bradley major and APFSDS-T Shells to proceed firing uninterrupted
  • Fastened a bug that prevented the SOFLAM and MAV devices sustaining their earlier goal course when a participant re-entered them
  • Fastened a bug that precipitated the MAV, EOD Bot and SOFLAM devices to point out a preview mannequin after it had already been positioned
  • Added new and basic voice over strains for damaging/killing an enemy with a Defibrillator utilizing BF3 Assault characters
  • The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the identical reload time
  • EOD Bot now has a Car Standing Icon to help with driver orientation
  • Rebalanced the Su-35BM Flanker-E to match the well being of different jets
  • The FGM-148 Javelin now has two distinct firing varieties
  • Balancing move on C-RAM and Pantsir stationary
  • Elevated the reload time for Guided Rocket
  • Fastened passive recognizing points for the MAV

UX Enhancements

  • Made a sequence of visible, audio, and gameplay enhancements to weapons, autos, and devices
  • Improved the Plus Menu customization expertise
  • Fastened navigational points on the Participant Card Assortment display screen
  • Added a brand new Choices to pick harm the indicator shade for troopers and autos
  • Added a brand new crosshair choice to vary harm indicator form thickness between: Skinny – Medium – Thick’
  • Changed the “Accessibility” button within the Expertise Choice with “Accessibility & Choices”
  • Fastened the colour picker preview in Choices menu usually displaying black, as a substitute of the particular shade
  • Pinged objects now stay seen when occluded


  • Tuned data spamming in Conquest, lowering the quantity of messages that seem on the earth log. Particularly we diminished messages about flag state adjustments in order that they’re not as distracting


  • Tuned seize occasions for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to make sure simpler protected spawning
  • Made enhancements to the Breakthrough UI to allow you to raised observe spherical progress within the type of a Sport Mode Widget
  • The Sport Mode Widget contained in the Scoreboard has been up to date to place emphasis on sectors and attackers reinforcements. Notice that it solely shows whereas taking part in Breakthrough and Rush
  • Elapsed time is now added and trackable in each the Scoreboard & Deploy Display screen.
  • Added a pulsating impact on the Group 1 (attacker) rating and progress bar when their tickets are =< 25% of their preliminary tickets. That is additionally current within the GMW within the HUD, Scoreboard and Deploy Display screen for each Rush and Breakthrough
  • Made UI enhancements to point when the attacking workforce has reached the final sector
  • Made UI enhancements to point when the defending workforce loses a sector
  • Fastened a problem that might trigger the Finish of Spherical display screen to show inaccurate scores for the attacking workforce

Dynamic World Enhancements

  • Addressed points for VFX affecting late-joiners
  • Made enhancements to appropriately align the bridge conduct on Kaleidoscope for late joiners to the match
  • Made enhancements to appropriately align the harmful silos state for late joiners in Renewal and Orbital
  • Improved interplay of SG-36 Sentry Gun and elevators
  • High quality of Life fixes and enhancements to work together prompts
  • Twister and smoke visible impact enhancements
  • Resolved numerous collision points with giant scale animation occasions
  • Improved location-based sandstorm audio expertise
  • Enhancements to destruction audio
  • Adjusted the timing for computerized doorways


  • Added a UI ingredient that reveals close by gamers that may revive you inside 50m when downed
  • Added a UI ingredient that reveals incoming revivers when downed and pinged by a participant that intends to revive you
  • When low on ammo or well being, close by pleasant gamers inside 50m will now present a useful resource icon above their head indicating that they will give you well being or ammo
  • Elevated Huge Map Decision for improved navigation
  • Added well being bars on enemy autos (as much as 200m) and enemy troopers when checked out (as much as 50m)
  • All participant world icons now scale over distance, making them smaller when distant in an effort to cut back icons cluttering the display screen
  • Time earlier than revive completion is now seen for the downed participant when being revived
  • Fastened a problem the place pleasant participant icons would generally not be hidden behind partitions, which precipitated display screen litter
  • Fastened a problem the place pleasant troopers are lacking their blue UI icons when a participant is in a downed state
  • Fastened a problem the place some participant names don’t present when a number of troopers or autos subsequent to one another
  • Modified the visibility conduct of the fireplace mode icon within the HUD. By default, the fireplace mode icon is now seen whether it is at the moment potential to vary fire-mode. The conduct could be modified to permit the fireplace mode icon to at all times be seen (even when it’s not potential to vary fireplace mode) or turned off. The choice is known as “Fireplace Mode Indicator” below “HUD” Choices
  • Added an choice that permits for the disabling of the button prompts seen within the HUD
  • Added message about which participant healed you when getting healed by different gamers
  • Added message about which participant shared ammo when getting ammo from different gamers
  • Fastened a problem the place IFF markers on squad members don’t change with colorblind choice
  • Improved visibility of IFF marks over distances
  • Fastened a problem the place IFF markers wouldn’t be seen when utilizing low video settings
  • Fastened a problem the place the HUD/UI generally wasn’t seen when becoming a member of a Portal sport after quitting the earlier Portal match
  • Reload UI hints now cease pulsating after 4 seconds
  • Added an choice to point out or disguise button prompts within the HUD
  • Added an choice to point out or disguise the Reactive hints within the HUD (reload, low on ammo and so on…)
  • Added an choice to customise the visibility of the fireplace mode indicator’s immediate and icon within the HUD (When obtainable, All the time ON, ADS Solely)


  • Fastened subject the place Bots generally didn’t revive gamers
  • Improved Bots helicopter dealing with
  • Improved Bots fight behaviors
  • Improved Bots gamemode behaviors


  • Improved reliability of assorted means sounds when offscreen, similar to reiving, SOB-8 Ballistic Protect, flares, wingsuit, parachute, automobile smoke discharges and system repairs
  • Improved weapon audio for enemies firing on the participant, together with at a distance
  • Switched lock-on warning sound with incoming missile warning sound
  • Tweaked audio throughout Finish of Spherical
  • Added a ping sound for “Request Revive” to assist mark your location
  • Tweaked the sound when pinging a downed pleasant participant
  • Made enhancements to floor automobile gear shifts and suspension sounds
  • Warning and Transmission sounds will now not repeat on automobile low well being
  • Switched locked on warning sound with incoming missile warning sound
  • Added audio for broken engine fires on autos
  • It’s now simpler to listen to the LCAA Hovercraft when it’s behind gamers



  • Loadout Crate
    • Gamers that require armor and may obtain it now have a white define round them to point that the magnetism will throw the armor to the outlined participant. 
    • When utilizing the Loadout Crate, gamers can now scroll if greater than 4 loadouts can be found
    • Visible results and polish on destruction and despawning of Loadout Crate
    • The cooldown for the resupply motion on the Loadout Crate is now shared between Loadout Crates 
    • Added a novel sound when selecting up armor
    • Added the flexibility to self-apply armor with Angel’s Provide Bag
    • Loadout Crate can now now not be called-in when beneath tall buildings
    • Added a hand gesture animation when putting the Loadout Crate
    • Angels armor and ammo provide pouch now auto targets in the direction of friendlies with low ammo and never solely low armor


  • Fastened a problem the place switching to Irish by way of Portals SetPlayersSoldier command would trigger the Deployable Cowl means to not play any animations
  • Up to date Irish’s gadget preview video discovered on the “Extra Information” display screen
  • DCS Deployable Cowl
    • Fastened a problem the place the DCS Deployable Cowl Minimap Icon was not displayed appropriately
    • Improved reliability of the DCS Deployable Cowl’s deployable placement permitting placement on extra angled surfaces


  • SOB-8 Ballistic Protect
    • Fastened a problem the place the SOB-8 Ballistic Protect didn’t block bullets when inside an elevator.
    • Fastened a problem the place Dozer wouldn’t be focused by Boris’s SG-36 Sentry Gun and AI ignoring the person whereas having a SOB-8 Ballistic Protect outfitted.
    • Fastened a problem the place gamers couldn’t enter autos whereas the SOB-8 Ballistic Protect was outfitted
    • Fastened a problem the place reviving is difficult to carry out whereas having the SOB-8 Ballistic Protect outfitted
    • Fastened a problem the place killing a participant with the SOB-8 Ballistic Protect would additionally take the sufferer’s dogtag.
    • Fastened a problem the place gamers had been flung up within the air after being melee’d by Dozers along with his defend outfitted
    • Fastened a bug the place Dozer may steal a takedown kill from friendlies utilizing defend bash
    • Diminished Dozer’s deflection harm from his defend
    • Eliminated the headshot multiplier from Dozer’s deflection harm


  • Cyber Warfare Suite
    • Added a brief grace interval for Rao’s Cyber Warfare Suite when one thing occludes the goal being hacked. It will assist most incessantly when attempting to hack autos which may be driving in entrance of bushes
    • Fastened subject the place the Cyber Warfare Suite would set off “Enemy Hacked” voice over with out eligible enemies being current


  • EMG-X Scanner
    • Added a sound impact for the victims being scanned by the EMG-X Scanner
    • Fastened lacking sound for AR-Scanner when proprietor of means is out of view
    • The EMG-X Scanner ought to now be capable of spot targets above or beneath Paik.
    • Disabled the utilization of EMG-X Scanner whereas inside autos
    • Fastened the EMG-X Scanner’s “goal discovered” audio impact not working for targets past 20m


  • OV-P Recon Drone
    • Fastened a problem the place person is unable to deploy the OV-P Recon Drone whereas in a inclined place
    • Improved the visibility of Enemy Recon Drones; they now have lights making them simpler to see
    • Gamers now swap again to their earlier weapon after exiting the OV-P Recon Drone
    • Up to date OV-P Recon Drone EMP trace message to make clear that firing requires a lock on
    • Elevated the vary of the EMP on the OV-P Recon Drone
    • Fastened a problem the place Casper’s OV-P Recon Drone is usually unable to lock onto enemy targets 
    • Elevated the OV-P Recon Drone’s motion pace
    • Elevated the OV-P Recon Drone’s hitbox dimension to make it simpler to hit.
    • Adjusted the “close to drone” recognizing distance
    • Adjusted the dimensions of the recognizing space when controlling the drone’s digital camera view.


  • SG-36 Sentry Gun
    • The SG-36 Sentry Gun will now be destroyed when the proprietor dies as a substitute of when the proprietor is downed
    • Fastened a problem the place Boris’ SG-36 Sentry Gun wouldn’t be capable of purchase targets which are close to a automobile


  • Moved Sundance’s scatter grenade to detonate after first bounce to permit victims the prospect to maneuver away if they’re thrown at low altitude
  • Wingsuit
    • Fastened a problem the place the restore instrument crosshair was seen within the wingsuit once you entered the wingsuit while having the restore instrument outfitted
    • Fastened a problem when undeploying after which deploying the Wingsuit could cause 1p view whereas flying
  • Grenade Belt
    • Fastened a problem the place the Sundance’s Anti-Armor grenade may get caught circling in air after the focused automobile deploys counter-measures or try to focus on one other automobile as a substitute
    • Adjusted the conduct of Sundance’s splitter fragment grenades to bounce as soon as earlier than detonating


  • S21 Syrette Pistol
    • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a goal is designated by the magnetism of the S21 Syrette Pistol
    • Gamers that require well being and may obtain it now have a white define round them to point that the magnetism will fireplace on the outlined goal.
    • Added therapeutic VFX for once you’re being healed by the S21 Syrette Pistol
    • Added sound suggestions for when being healed by the S21 Syrette Pistol 


  • Grappling Hook
    • Fastened a problem the place the Grappling Hook rope acquired misaligned in entrance of the gadget after altering FOV settings
    • Fastened the vault after the Grappling Hook animation the place it may trigger digital camera jerks or present no animation in any respect
    • Diminished harm of the Grapple Gun


  • Fastened subject the place missile countermeasures generally didn’t work, inflicting missiles to not blow up and as a substitute reacquire the identical goal
  • Made exit place from autos extra constant 
  • Made enhancements to controller vibration for autos 
  • Fastened a problem the place the MD540 Nightbird Mounted 20mm Cannons hitting the bottom can seem frozen
  • Balanced MD540 Nightbird Mounted Miniguns unfold buildup and convergence
  • AH-64GX Apache Warchief & KA-520 Tremendous Hokum 127mm Anti-Car Rocket Packs will now not have blast impulse upon firing
  • Fastened a problem the place a participant driving the LCAA Hovercraft cannot be shot by means of the entrance window 
  • Fastened the F-35E Panther restore system means lacking from customisation 
  • Added an choice to have automobile increase as toggle or maintain
  • Fastened a problem the place autos took double harm when getting hit by means of glass
  • Improved TOW Missile Projectiles flying conduct 
  • Eliminated blast impulse on Assault Helicopters Anti Car Rocket which precipitated nudging of autos on hit
  • Fastened situations the place autos generally would change into caught on world geometry
  • Fastened a problem which prevented the Ranger from turning right into a ragdoll when destroyed. Destroying the Ranger will look much more pure now.
  • Fastened a bug the place Ranger would lose connection to participant who referred to as them in after being downed
  • Fastened some wheeled autos persevering with to roll backwards when reverse is launched
  • Adjusted FOV sense of pace impact on autos
  • Land autos may generally get “caught” when driving on high of one thing that makes all or many of the wheels lose contact with the bottom. It ought to now be simpler to change into unstuck from these conditions by giving regular throttle and steering enter
  • Fastened kill digital camera going below floor when killed in a automobile


  • Fastened some points that prevented visible hits from registering when firing on an enemy goal. Notice: additional enhancements are nonetheless being investigated
  • Fastened the 8X Scope having a quicker ADS time than the others
  • Fastened M44 revolver chambering an additional bullet; it can now appropriately reload 5 bullets as a substitute of 6.
  • Fastened a problem the place a soldier is unable to shoot after getting hacked whereas in a automobile
  • Diminished swap again to weapon delay after throwing grenade
  • Fastened an exploit that allowed to have limitless ammo and rapid-fire grenades from the 40mm Underbarrel Attachments 
  • The 40mm AP projectile now not incorrectly reveals a proximity indicator
  • Ammunition can now be provided to 40mm Underbarrel Attachments and their totally different ammunition varieties
  • Adjusted reticle place and brightness on PK-A and Kobra, making these optics simpler to make use of 


  • Diminished effectiveness of the NTW-50 towards autos
  • Anti Materiel Rounds journal dimension elevated to five
  • Lowered Anti Materiel Rounds harm multiplier towards heavy autos
  • Lowered Anti Materiel Heavy Rounds harm multiplier towards all autos


  • Devices now not pause their cooldown when the participant enters a automobile
  • Devices will transfer with elevators relatively than getting destroyed
  • Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage is not going to re-lock onto autos if they’ve been flared
  • Adjusted glass on Orbital to permit grenades to move by means of home windows as a substitute of bouncing again at gamers

CG Recoilless M5

  • Fastened a bug the place the CG Recoilless M5 wouldn’t lose its lock on to enemy air autos when locked on by way of SOFLAM Designator and the goal deployed countermeasures
  • Adjusted vary finder and time of flight data on the Recoilless M5 to raised mirror its correct gameplay capabilities / timings

C5 Explosive

  • Fastened a bug the place the C5 Explosive blast harm was generally inconsistent when attempting to detonate the C5 Explosive on a transferring automobile
  • Fastened a problem the place the C5 Explosive server and shopper positions weren’t appropriately synced
  • Adjusted the deploy time of the C5 Explosive and diminished the delay earlier than permitting it to be detonated to enhance responsiveness.

SOFLAM Designator

  • Fastened a problem the place the visible SOFLAM Designator UI components are nonetheless current on the display screen when switching to different devices whereas zoomed
  • Fastened the SOFLAM Designator’s tooltip textual content being misaligned

Anti-Tank Mine

  • Fastened a problem that precipitated Mines and different deployables to not set off sound results when deployed from inside a automobile

Medical Crate and Ammo Crate

  • Fastened subject the place the Medical Crate therapeutic cooldown was triggered when at Full HP.
  • Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and deal with jitter
  • Improved responsiveness of Medical and Ammo crates deployment. It’s now potential to throw them quite a bit faster after choosing them 
  • Fastened a problem the place the resupply animation wouldn’t play when resupplying devices from the Ammo Crate

Smoke Grenade

  • Modified the detonation conduct of the Smoke Grenade; it can now bounce as soon as earlier than detonating
  • Fastened a problem the place Smoke Grenades could possibly be destroyed by bullets or explosions
  • Fastened a problem the place the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon doesn’t draw below sure components of the HUD just like the minimap 

Restore Software

  • Fastened a problem the place the Restore Software can restore autos whereas not going through the automobile.
  • Improved the Restore Software in order that it’s faster to equip and put away

Insertion Beacon

  • Fastened a problem the place selecting up an Insertion Beacon wouldn’t make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Diminished the delay earlier than the Insertion Beacon is positioned after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound impact will now appropriately match the animation of reloading
  • Prolonged the animation of the FXM-33 AA Missile reload


  • Added flip in place animations for one-handed and two-handed devices
  • Proning together with your legs dangling within the air will push you off that object, nonetheless permitting for time to right your self 
  • Diminished occurrences the place Specialists could be seen with low high quality animations within the distance
  • Adjusted the pose of the legs when falling to keep away from legs blocking the view
  • Adjusted soldier animations when swimming.
  • Varied visible changes and fixes for Specialists
  • Addressed points the place gamers inclined on skinny surfaces could possibly be seen floating within the air. They are going to now are inclined to fall if the floor will not be giant sufficient.
  • Fastened a bug the place gamers may get caught in swimming state on floor
  • Fastened lacking weapon deploy animation when transitioning from water to land.
  • Fastened points the place the soldier would generally not correctly observe the bottom when sliding
  • Fastened a problem the place leaping can be buffered if holding soar when attempting to face up from crouch or inclined pose
  • Fastened a problem the place it’s not potential to lookup and down sufficient whereas inclined on a slope
  • Fastened a problem the place character arms weren’t in touch with ladders when FOV was increased than default
  • Fastened a problem the place you would flip and see your individual headless first individual physique whereas on ladders
  • Fastened a problem the place setting the “All the time Traversal Dash” Possibility would generally not permit the participant to traversal dash with the supposed pace
  • Fastened a problem the place trying to traversal dash whereas swimming resulted in an incorrect swimming animation.
  • Fastened a problem the place your first individual soldier would generally not play the proper dash animation
  • Fastened a problem the place sure automobile weapons may deal harm to troopers by damaging the parachute.
  • Fastened a problem the place your third individual animation may get caught in a inclined flip in place loop despite the fact that you had stopped turning


  • Adjusted the timing of sound of takedowns on enemies being inclined
  • Improved the pace by which the weapon switches when watching one other participant melee assault
  • Decreased the vary in which you’ll melee a participant
  • You may now not carry out a takedown on a soldier climbing a ladder
  • Meleeing unoccupied gentle autos now means that you can barely push the automobile which may also help when autos get caught.
  • Fastened a problem the place gamers generally acquired thrown up within the air whereas utilizing melee
  • Fastened takedowns on enemies mendacity inclined not working from all angles
  • Fastened an animation subject whereas taking down an enemy that’s inclined on stairs
  • Fastened a digital camera bug for meleeing gamers whereas standing on a transferring platform
  • Fastened a bug the place melee assaults in water may put the participant in a damaged state
  • Fastened a problem the place gamers had been capable of achieve velocity by hopping on and off a ladder and hit melee

For extra Battlefield 2042, you too can try all of the fastest ways to level up.

Picture Credit score: DICE / EA

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